Next
Next
Tutorial Link : Water Lily
Notes : I have modified the petal array nodes to achieve the flower shape I wanted. I have also added emission shaders to the petals and stamen to make our lilies more magical.
Tutorial Link : Glowing Flower
Notes : I’ve stuck to the geometry pretty closely but I have changed the colours and the opacity settings to get the bioluminescent effect I wanted for our glowing flowers.
Tutorial Link : Stylised Grass
Notes : As we’re using the Cycles render engine I had to make lots of changes to the materials to get them to work. Also I’ve changed the colour mapping to make it more watercolour-y.
Tutorial Link : Bark Texture 1
Notes : I started with this texture tutorial but I have changed it quite a lot by adding in more, and more detailed colour ramp nodes to achieve the watercolour texture.
Tutorial Link : Bark Texture 2
Notes : I did a similar thing with this texture to the silver birch bark. I put in additional and more detailed color ramps and removed the bump and displacement mapping.
Tutorial Link : Twisted Tree
Notes : I couldn’t find any wisteria tutorials, so I got creative and adapted this twisted tree tutorial. I have modified the way the ‘leaves’ are placed on the branches a fair bit.